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AI Insights · Timothy · June 2021

Top 5 Boxing Games on iOS in Croatia - Q2 2021

Explore the performance of the top 5 boxing games on iOS in Croatia for Q2 2021, including weekly downloads, revenue, and active users.

Top 5 Boxing Games on iOS in Croatia - Q2 2021

In Q2 2021, the top 5 boxing games on iOS in Croatia exhibited varied trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.

WWE Mayhem from Reliance Games showed a significant drop in weekly revenue, starting at $200 in the last week of March and stabilizing around $8-$12 for the rest of the quarter. Weekly downloads were minimal, with a peak of 9 in the last week of March and a few sporadic downloads afterward.

EA SPORTS™ UFC® by Electronic Arts experienced consistent weekly revenue, fluctuating between $20 and $27. Downloads saw a slight decline from 69 in late March to around 30-40 throughout the quarter. Active users showed a downward trend, from 242 at the beginning of April to 165 by the end of June.

Boxing Star: Real Boxing Fight by THUMBAGE maintained steady revenue, averaging around $14-$21 weekly. Downloads were inconsistent, peaking at 34 in late March but dropping to single digits or zero in several weeks. Active users decreased from 113 at the end of March to 57 by the end of June.

Real Boxing: KO Fight Club, published by Vivid Games S.A., had modest weekly revenue, generally between $7 and $10. Downloads were low, with occasional peaks, such as 8 in late March and 7 in mid-June.

Real Boxing 2, also by Vivid Games S.A., showed consistent weekly revenue around $5-$7, with a notable increase to $15 in late May. Downloads peaked at 64 in early April and then varied between 12 and 59 for the rest of the quarter. Active users peaked at 99 in mid-May but saw a decline to 36 by mid-June.

For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2021